How to recreate Minecraft mobs from textures with Blender and Gimp
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for example Bat
1. you start out by getting the texture ready
2. take pictures of the mob in the game from all directions so you get an idea how it looks
3. open that texture with gimp- go for Image menu - image scale - choose 1000 width and none interpolation
4. open second instance of gimp with the smaller texture
5. press R to change to rectangle selection tool
6. with it now count the pixels x, y and z.
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2. here is the small Bat texture
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picture of the bat - to get one: take the picture ingame, search the internet or ask someone.
4
xyz
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1. you can write down the number in gimp by pressing T to start writting
2. save this upscaled texture with all the xyz valuese as bat1000.png
these textures with all three dimensions are 3d blocks others with only x and y are planes - 2d
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start out blender go to texture tab and choose new - find the texture you want.
- make sure that mipmaps are checked of under system in blender user preferences
- i am using the ubuntu ambience presset theme
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change to uv editing in upper left also press T and N to get tools and transform side menus
1. add a Cube
2. scale it up - look at the bat1000 texture that we made earlier take note that 6 turns into 0.6 and 12 turns into 1.2
3. change to bat.png
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1. right click on your cube to select it
2. change from object mode to edit mode by pressing TAB
3. press U to bring out the UV Mapping menu then choose Unwrap
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get your curser over the bat picture and press R and 270 to rotate the bat texture in correct place
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click on the UVs menu and make sure snap to pixels is ticked we will need it.
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press S to scale it down
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1. press G to move it to the right place
2. press A to unselect everything
3. press B for box selection and select lower side
4. press G to move it up to where the texture ends
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do the same but for the right side
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1. get your mouse curser over the cube press A to unselect all faces
2. right click on the right face of the cube
3. get mouse over to the left texture - move it with G to the right
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1. rotate the view so you can see the backside of the cube
2. select the left face
3. move the texture to the far right
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1. select the right face
2. move the texture to the left
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1. rotate the view back to front
2. select the upper face
3. SHIFT and select the lower face (you may need to rotate the view down)to have them both selected
4. rotate with R by -90
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1. move the texture to the right place
2. scale it down from all side so that it fits
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1. change the view a bit
2. select the lower face of the cube
3. move the texture right
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by now when you select all the faces on the cube with A should look like this do this with all the other cubes
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- to make the 2d plane things like these cows moshroms - especialy for minetest
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1. create a plane
2. change view to top view by pressing 7 on keypad
3. select the plane press tab to go to edit mode
- select all faces by pressing a
- then press u to unvrap
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1. while in edit mode select all faces
2. press shift D to make a copy
3. when copied mesh is selected press Mesh button
4. choose Normals
5. select flip normals
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- to make the 2d plane things more 3d like this wing create a plane
- press w to make specials menu appear choose subdivide
- subdivide it so many times till you get 16 x 16 squares
- unwrap the plane and temporarily disable - snap to pixels
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S scale it down close to the texture size when you get it close enable snap to pixels and move it into place
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select all the squares that we dont need press DELETE to remove them - choose faces
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- rotate the plane
- change the view a bit
- select all the faces with A
- press E to extrude by 0.02
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inspect all the faces - select all the faces that are are transparent (have holes in em) and move the texture down a bit so that the holes are fixed
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- to complete the model join all the cubes together by selecting every object and pressing CTRL - J
- only join the cubes when you are exporting dont save after you joined em
- remember to use special Minetest b3d exporter to export it